Archiwum dla Luty, 2016
Platform game
Napisany przez Przemek w gry, programowanie dnia 14 lutego 2016
The guide to implementing 2D platformers
How to design levels for a platformer
https://www.makeschool.com/gamernews/277/20-best-free-art-resources-for-game-developers
Game engines:
Anura https://frogatto.com/press/
Assets:
http://opengameart.org/users/kenney?page=3
tilesets: http://cc.retinaleclipse.com/ http://www.blobernet.com/to/cartoon-top-down-tilesets uzywanie template do pixel tiles: https://forums.tigsource.com/index.php?topic=40985.0